I don't know how much RAM the amd64/i386 buildds have, but I'd guess more than 4 GB... Right, I'm aware of the distinction, but I guess I was wrongly assuming the lzma_physmem() function would return (userspace) addressable physical memory.
And it reduced the threads down to 12 when building one of those font packages. Apply the patch here, sure and then build which package?
If someone could test this on such 32-bit machine, that would be appreciated. I fear I dont really have the time to test this, but the i386 nodes used for reproducible builds testing have 10 cores and 36gb ram, plus we have several quad and octo core armhf systems (with 2-4gb ram). (for the unlikely case that I'll find time soon…) -- cheers, Holger time soon…) I can surely find the time to test it.
returned exit code 2 dpkg-deb (subprocess): compressing tar member: lzma error: Cannot allocate memory dpkg-deb: error: subprocess from tar -cf returned error exit status 2 dh_builddeb: dpkg-deb -Zxz -Sextreme -z9 --build debian/fonts-larabie-uncommon ..
returned exit code 2 debian/rules:16: recipe for target 'override_dh_builddeb' failed make: *** [override_dh_builddeb] Error 1 make: Leaving directory '/build/fonts-larabie-20011216' Andreas make: Leaving directory '/build/fonts-larabie-20011216' Right, this was reported the other day on IRC by Mattia Rizzolo.
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So that we both do not exceed the physical memory available nor the addressable limit.
But I should indeed probably also subtract some space for the rest of the userland that might be running. this only causes troubles.) This has been brought up on d-d some time ago.
(I'd also suggest a MBF for all the packages that mess with the compressor for no good reason - just like the ones using bzip2 this only causes troubles.) 2 GB limit on 32bit mips/mipsel -- "Is there not promise of rain? #845757 was on a mipsel buildd with 4 cores  and 8 GB RAM.
Ah, thanks, I'm testing as I write this a new patch I've prepared on eller.d.o (mipsel) which seems to have the right conditions.
Enjoy a full customizable 3D interface with animation.